So finally, after my first stab at video from yesterday, here comes the written version with links and all. (Re Video: yes, I will use a tripod in the future. The Flip is so small that it is difficult to film with on free hand).
There were a few thems the I picked up. Mind you I went to CTIA with my mobile social networking, advertisig and multi-player poker glasses on. That was my mission to learn and sell. As you might know I am one of the founders of both Acemob and Souldate, and these ventures are what pay the bills these days. Here we go:
1. Business models
Everywhere I went, the theme was business models. On the panel I sat in on, on the show floor at the parties at night, business models where a common theme. What’s happening here then?
One big change is the on/off deck distinction is about to fade away. On-deck is not the only way to get distribution these days. Operators are realising this and are opening up for easier access to their portals. They can thereby also cut some staff costs as well.
The effect of this is that the content provider will have to carry more of the marketing cost and get the full responsibility for discovery. It also means the operators will have to stop milking their abuse of the billing monopoly they have. Stealing 30-40% for a transaction that Visa charge 5% for is not viable in the long run and is hampering innovation and growth. Please read this great post buy Steven Spencer on this subjet and app stores etc.
2. Advertising
Advertising is cool, but in most cases will not be enough. Additional revenue streams with virtual goods or freemium is needed. There are probably some arbitrage possibilities or rather timing gains to make to go build a user base in a virgin market when CPCs are very low but rising. However you are then banking on that you keep the users long enough to make money on them when the advertising market is more valuable. A risk, but it might work. It’s about timing and guts I guess.
3. Role of Social networks
In our panel we had some interesting exhanges about social selling. Both Glu and iPlay see the social networks as a distribution channel. Nothing is more powerful than word of mouth, so they try to tap into social netoworks or use social networking infrastructure to give their fans the tools to sperad the word. One cool service I came across here was mpowerplayer. Baiscally it is a social seling tool. Web based play of java games with community features built in to facilitate spreading the word. iPlay use this for their recent launch of their Fast & Furious game. With links to the portals and decks where the game can be bought. This drives revenues and is one way to facilitate discovery, one of the main challenges in selling stuff in a small screen world.
4. Health
I also noted mHealth being a trend. This came from other reports (and here) and comments from people I talked to in Las Vegas. Unfortunately this was an area I missed to cover entirely personally, but hey you can only do so many things. The good thing is that it is now on the radar. My personal belief is that it is a huge area where mobile really can make the world a better place. The formation of the Wireless Health Institute in San Diego is one milestone.
With these words I will head for the ol’ egg hunts and whatnot. See you after the weekend!











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